I am a traditionally trained artist and designer, I studied Painting and Industrial Design at Pratt Institute in New York , then earned a B.S. with a specialty in Transportation Design from Art Center College of Design in Pasadena California.
Art Center is where I honed my visual communication skills and developed my love of Cars and Automotive Styling, but also manufacturing, sculpting , 3d form and conceptual design.
My career has crossed from Art , Film, Industrial Design, Games and Technology, on products that were designed to be Tools or Sandboxes for Player and User Creativity and Expression
My passion is to work on teams with cross functional experts and break new ground on a project or idea
I thrive in development environments that are at the edge of technology and require flexible thinking and adaptability
I have a knack for system design and establishing and documenting workflows for art production to be able to scale up a vision
My style is to lead by example and inspire my team to do best of class work , by first understanding the problems at a granular level
I love to always learn new tools and the challenge of pushing the limits of the tech to break new ground no matter what the platform
“Constraints can be freedom!”
Facebook Reality Labs
2017 - 2022
The last five years I grew and learned while developing products for the Facebook Social VR Team (Reality Labs) in Menlo Park California,
I was an early team art lead on Horizon Worlds working with an international team of Engineers, Product Designers, Researchers, Technical Artists and Content Strategists to define the User Experience in a new 3d world of interaction and design.
I worked on various projects from Narratives, Games and Events in VR, mobile VR , Messenger in VR, Avatar Hair Design, and visual development Vision Design for a Metaverse Plaza
Electronic Arts Maxis
2002 - 2014
My 12 years at Electronic Arts was spent building games for the Maxis Studio more than just games our products were “Software Toys”.
My focus was building products that are sandboxes and simulations to allow players to express their unique vision while having fun and designing for a diverse audience.
Autodesk Tinkerplay
2015 - 2017
I worked at the Autodesk Technology Center at the Pier 9 facility in San Francisco on the beautiful waterfront.
Our team was an international team located in UK, Iceland, SF, L.A. , Canada, and China we made a product for an end to end 3d printing experience for consumers and partnered with Mattel to bring 3d printing to the home cheaply.
Products
Tinkerplay
Thingmaker (Mattel)